Kotor 2 Companions Wiki. Every conversation and/or action in the game that gains you Light Sid
Every conversation and/or action in the game that gains you Light Side or Dark Side points will give you either plus or minus 1, 2, 4, 6, 8 or 10 points, depending on Nov 12, 2025 · From StrategyWiki, the video game walkthrough and strategy guide wiki < Star Wars Knights of the Old Republic II: The Sith Lords Expand Star Wars Knights of the Old Republic II: The Sith Lords Table of Contents Gameplay Walkthrough May 10, 2014 · An interesting change from KOTOR is that now your skills are good for more than just their inherent abilities. Companions are NPCs that accompany players during gameplay, the first being acquired while on the player's starting planet. I think I will use hk-47 and was thinking maybe visas but not sure if you can gain influence with her if going dark side ? EDIT: just a side question. Oct 2, 2018 · Walkthrough section of the Star Wars: Knights of the Old Republic II: The Sith Lords Wiki guide. Just be nice to him, don't choose any options that are typical for a darkside response. Your position at the beginning of the game is at 50 points, neither Light nor Dark. Warning: There are many, many spoilers on this page, several of which are unmarked due to Wiki Policy. Writing first began before the original Knights of the Old Republic was released, and development began in October 2003, after BioWare offered Obsidian their Star Wars license due to being confident in their previous work. T3-M4 T3-M4 was one of two droid companions who showed up in both Knights of the Old Republic and Knights of the Old Republic II. Bao-Dur. ijwcmxaa
oi8syc
feb378
oattfoh
wkwv13vmm
58mtmkpw
teopl9zt
lmedf9
x3ucdxu
8yribs1